Ps4 Controller Driver For Project 64

19.12.2020by
Ps4 Controller Driver For Project 64 Rating: 7,6/10 2492 reviews
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  • 1Oh no, my controller doesn't work??!?!?!?
    • 1.1Configuring the controller

Unfortunately, using the PS4 controller on PC isn't quite as easy as plugging in an Xbox gamepad. That's because the PS4 uses a generic driver called 'DirectInput' instead of the now-popular. Your PS4 controller will be shown in the list of connected controllers. (If not, please restart your computer. Your computer would then discover the driver and your controller. After that, open DS4Windows again and you should see your controller in the list.) Now you can use your PS4 controller on your PC computer to play games.

Oh no, my controller doesn't work??!?!?!?

If when running Mupen64Plus you see an error message such as:

Then this guide is for you.

Configuring the controller

Take a look at the InputAutoCfg.ini file. If you are using Linux and have installed Mupen64Plus, this should be in either /usr/local/share/mupen64plus or /usr/share/mupen64plus, or (if you are using Windows or haven't installed Mupen64Plus to your system) in the same directory as everything else.

Copy and paste one section of the configuration file and change the name between the brackets ('[' and ']') to whatever the name of your controller is (should be printed out by Mupen64Plus, in this example 'My Awesome Controller').

Ps4 Controller Driver For Project 64 Windows 7 I have done it before years ago with a PS3 controller. You will need a driver/adapter program, I had to do it connected with USB, but the drivers. Make sure that the 'Controller is Plugged in' and 'Memory Pak is plugged in' options are ticked.

So let's say for example you've copied the section 'Mega World USB Game Controllers' and changed the name of the section. You should have:

somewhere in InputAutoCfg.ini. Now all you need to do is to change the values to correspond to your controller. It shouldn't be too hard to figure out how to change the values, but there is some documentation at https://github.com/mupen64plus/mupen64plus-core/wiki/Mupen64Plus-Plugin-Parameters#wiki-InputSDL if you need it. Remember that on some controllers the D-Pad is just another axis, in those cases replace hat() with axis() (make sure you use the correct syntax for axis). You may also use the SDL joystick testing programs (available on our Downloads page) to determine the button/axis/hat numbers which correspond to the various controls on your joystick.

Renders pixel-perfect native resolution N64 graphics. However, as it is a pure software renderer, it requires a very powerful CPU to run at an acceptable speed. Has nothing in the way of options other than turning off the N64's internal filtering and anti-aliasing, which gives a good performance boost. Jun 02, 2020 Allow the driver to install, and restart the system. Run the app and connect the controller (if it’s wired) or press and hold the PS4 and Share button (if it’s wireless). Go to the Controller tab in the app, and it should show the controller. You can now use it to play games. Connect with InputMapper. DS4 Windows should be able to. The first thing you need to do if you want to use PS4 Controller with Windows is to connect it to the PC physically. You can do this by either of the following ways: First Method – Connect PS4 Controller through USB. The easiest way to establish a physical connection between your computer and PS4 is by using a micro-USB cable.

Using a Mouse

You can enable mouse control of the analog stick by setting the 'mouse' parameter to True in your input config section. There is a parameter to control the sensitivity of the mouse movement (called 'MouseSensitivity'). The default value for MouseSensitivity is '2.00,2.00'. You can also bind mouse buttons to the N64 controller buttons by adding a clause to the button binding string. For example: Start = 'button(9) mouse(0)' will bind the N64 controller Start button to button 9 on the joystick and button 0 on the mouse.

When the mouse is enabled, Mupen64Plus will 'grab' the mouse, so you will not see the pointer, even when running in windowed mode. To toggle the mouse grab while playing a game, press the Left Control and Left Alt keys together.

Special Macintosh Instructions

To use an Xbox360 controller with a Macintosh, you can use the TattieBogle Driver from tattiebogle.net. There is also an image which demonstrates the button mappings on imgur.

Ok, it's working, now what?

If you've got a nice configuration you can send it to the Mupen64Plus team at mupen64plus@googlegroups.com. That way they will be able to include the configuration in the official Mupen64Plus releases. Make sure to include the exact name of the controller and a description as well.

Retrieved from 'http://mupen64plus.org/wiki/index.php?title=ControllerSetup&oldid=27'

The Sony PlayStation 4 Dualshock 4 is a very well made controller. It feels solid and has an excellent D-Pad. It has wireless functionality and can charge its internal battery via Micro USB.

There are a few ways to use the Dualshock 4 with the Raspberry Pi:

  • USB Cable
    The simplest way is to plug in with a Micro USB cable. You could probably buy a very long (3M/10ft) USB cable if you wish to sit a bit back from the screen.
  • Sony USB Wireless Adapter
    All official PS4 controllers should be able to pair with the official Sony Dualshock 4 USB Wireless Adapter.
  • Mayflash Magic-NS Wireless Adapter & Mayflash Magic-S Wireless Adapter
    Both of these adapters by Mayflash are affordable and solid third-party wireless adapters that perform almost exactly the same as the official adapter with the added bonus of being able to use either for other types of controllers as well. However, their method of d-pad input does not work with PPSSPP for PSP emulation.
  • Bluetooth
    If you wish to use either a USB Bluetooth adapter or the Pi 3's built-in Bluetooth then regular Bluetooth pairing in the menu may work, or you may need to use the userspace controller driver called ds4drv. It depends on your individual controller.

General Controller Usage

Pairing Mode

To put the controller into pairing mode, press and hold the Share button then the PS button.

After a few seconds, the light bar will strobe rapidly and brightly.

Project

The controller is now in pairing mode.

To turn the controller off

The controller will not sleep on its own if left idle, it will remain on until the battery goes flat.

To force the controller to go to sleep, hold the PS button for 10 seconds.

Once the light bar turns off, the controller is asleep.

Shutting down your Pi will also turn the controller off.

To wake up the controller

Tap the PS button.

The light bar will turn on. The controller will automatically re-connect to anything it's already been paired to.

To charge the controller

Connect the controller to any USB host (Raspberry Pi, powered USB hub, television USB port) or any USB charger (phone/tablet charger, USB battery, official or aftermarket controller charging station).

The light bar will pulse yellow while charging, and turn off when fully charged.

The Dualshock 4 can charge off either a USB host or a USB charger. It does not need to be connected to a USB host like the Dualshock 3 did.

Usage Methods

USB Cable

Just plug the USB-A into the Raspberry Pi and the Micro USB into the controller. Done.

The light bar will glow dull blue when the controller is in use as a USB device this way.

If you are concerned about power usage, charging the Dualshock battery can use up to 500mA of power.

Sony Dualshock USB Wireless Adapter

This add-on product made by Sony does the Bluetooth pairing in hardware. To the Raspberry Pi and RetroPie, the controller appears as a regular wired USB controller and no additional software setup is required.

One adapter can pair one controller, though multiple adapters can be plugged into the one Pi to allow use of multiple controllers.

To pair the controllers:

  • Plug in the USB adapter, it will slowly blink, this is the 'searching' signal
  • Push the adapter in more, it moves slightly inwards, and hold for 3 seconds
  • The USB adapter blinks faster, this is the 'pairing' signal
  • Put the controller into pairing mode with Share and PS
  • The USB adapter light and controller light bar will go solid, they are now paired

Repeat with additional adapters and controllers as required.

Regular Bluetooth Pairing

Not all PS4 controllers can be used this way!!!

Try yours and see how it goes. If it doesn't work, then proceed to the next heading about ds4drv.

  • Enter the RetroPie Setup Script
  • Configuration / Tools
  • 802 - bluetooth (as of RetroPie v4.2, it is now listed as 804 - bluetooth)
  • Register and Connect to Bluetooth Device
  • Put the controller into pairing mode with Share and PS
  • Choose the first/top/default method of pairing in the menu

Once paired, see if EmulationStation will recognise the controller.

If EmulationStation does respond to button presses, lucky you, you're done.

If EmulationStation doesn't respond to button presses, then your controller cannot be used this way. Unpair it and use the ds4drv method.

The reason why all controllers don't work like this is not clear but controller firmware is suspected to be the reason - with 'old' firmware able to be used as a regular Bluetooth controller and 'new' firmware not able to be used this way - however it may also be some other non-obvious reason.

If firmware is the reason, it's likely that System Software 3.50 (April 6th 2016) is the changeover, although it may be an even earlier update.

Userspace Controller Driver (ds4drv)

ds4drv is a userspace driver which allows the Dualshock 4 to be used when regular Bluetooth does not work.

The source code and further description is available at:

  • https://github.com/chrippa/ds4drv

Which Bluetooth Adapter To Use

  • Pi 1 or Pi 2 or Pi Zero: Use a USB Bluetooth adapter as these models do not have onboard Bluetooth
  • Pi 3 with RetroPie 3.7 and later: Use the onboard Bluetooth
  • Pi 3 with RetroPie earlier than 3.7: Disable the onboard Bluetooth and use a USB Bluetooth adapter. Onboard BT is disabled by adding dtoverlay=pi3-disable-bt to /boot/config.txt

Installation

Install the Python 3 requirements, and then install ds4drv with the Python package manager:

Allow non-root users to control the ds4drv joystick:

Test the controller to see if it can connect:

(Note: the --led 000008 can be omitted or changed to modify the controller light bar color)

Put the controller into pairing mode with Share and PS. It should connect to ds4drv within a few seconds.

Once you have confirmed the controller connects, exit ds4drv with Ctrl+c, the controller will disconnect.

(Note: Some controllers will require ds4drv but not hidraw to run. If the above command does not work, try running just ds4drv --led 000008 instead.)

Now configure ds4drv to run at startup by editing the rc.local file:

After the # By default this script does nothing. line, add a new line with the contents:

(again, you can remove or change the --led 000008 as desired)

(Note: If you had to drop the --hidraw to test the connection in the previous step, then do not include it in the rc.local file either. Just /usr/local/bin/ds4drv --led 000008)

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Smbus controller driver for lenovo. The correct complete rc.local file will look like:

Save this file and quit the text editor.

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Turn the controller off by holding the PS button for 10 seconds until the light bar turns off.

Reboot the Pi:

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Once RetroPie reboots and is at the EmulationStation screen saying 'No controllers are detected', put the controller into pairing mode with Share and PS. The controller should connect to the ds4drv running in the background.

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If EmulationStation does not recognise the newly-paired controller, then press F4 to quit EmulationStation and run emulationstation to restart it, or just reboot your Pi and tap the PS button every few seconds to encourage the controller to re-connect to the ds4drv instance as soon as it runs.

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Once EmulationStation recognises the controller, proceed with the usual EmulationStation input setup.

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